//**************
//	Skeleton
//**************

INSTANCE CaveSkeleton			(Mst_Default_Skeleton)
{
	B_SetVisuals_Skeleton();
	B_SetAttributesToChapter(self,99);

	EquipItem (self, ItMw_2H_Sword_M_01);
};
INSTANCE PAL_Skeleton			(Mst_Default_Skeleton)
{
	name = "Rot - Skelett";
	B_SetVisuals_Skeleton();
	guild = GIL_MIL;
	EquipItem (self, ItMw_2H_Sword_M_01);
	B_SetAttributesToChapter(self,99);
};
INSTANCE DJG_Skeleton			(Mst_Default_Skeleton)
{
	name = "Blau - Skelett";
	B_SetVisuals_Skeleton();
	guild = GIL_SLD;
	EquipItem (self, ItMw_2H_Sword_M_01);
	B_SetAttributesToChapter(self,99);
};